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Andrew Shakinovsky 8d9ff47a7a fix: default to midi note name (#126) 1 day ago
cmake 87a8e064d7 Manual playback looping fix (#78) 1 year ago
image 54ab0331b7 add mac standalone to install with icon 2 years ago
install 0f782d2ac9 add desktop icons and uninstall 2 years ago
lib 22bf0445a6 JUCE 6.1.6; CLAP turned on (but not working) (#117) 3 months ago
scripts 5c59b09d4f Activate installs on the pipelines (#5) 2 years ago
src 8d9ff47a7a fix: default to midi note name (#126) 1 day ago
text d26034ae08 Update URL for website 2 years ago
.gitattributes c89464ca0b initial commit 2 years ago
.gitignore 7520ee9c03 Turn on MAC ARM build in the pipelines (#106) 8 months ago
.gitmodules 22bf0445a6 JUCE 6.1.6; CLAP turned on (but not working) (#117) 3 months ago
CMakeLists.txt 22bf0445a6 JUCE 6.1.6; CLAP turned on (but not working) (#117) 3 months ago
COPYING 740a75d877 add licensing text 2 years ago
README.md c1b11f40ad fixed old link (#87) 1 year ago
VERSION 8d9ff47a7a fix: default to midi note name (#126) 1 day ago
azure-pipelines.yml 16f31fea68 Fix various typos (#122) 3 months ago
build_mac.sh 1359b5d714 fix installers to known names 2 years ago
build_win.sh cf3005481a static runtime linkage 2 years ago

README.md

Stochas

Main web site

Download

To download pre-built binaries and installations go here

Platforms and DAWs

The original product has been tested on Windows and Mac using Reaper, Logic, Cubase, Ableton, FLStudio, Studio One, Cakewalk, ProTools. The open-source version has been so far tested on Windows, Mac and Linux using Reaper, Logic, Bitwig and others, but should have no problem with other targets. By default AAX is not built, but if you have the AAX sdk you will be able to enable this.

Building

Pre-requisites

  • Windows, Linux, Mac OSX based system
  • C++ based developer toolchain such as Clang, VC++, etc.
  • CMake
  • VSCode (optional but recommended, see below)
  • VST2 sdk (only if you need vst2 plugin)
  • AAX (ProTools) SDK (only if you need it. disabled by default)

Building

  • Install developer tool chain on your system. Windows has been tested with MS C++, Mac has been tested with Clang, Linux with GCC on Ubuntu and Buster
  • Install CMake on your system. Go to cmake.org/download
  • If you want to set a particular version add -DSTOCHAS_VERSION=9.9.9 in options below otherwise the version will be 0.9.0
  • VST2 - if you need it you need to add -DVST2_PATH=path-to-vst2-sdk-here to options below
  • AAX - if you need it you need to install the sdk and edit the CMakefile
  • AU - if you are building the AudioUnit add the option -DSTOCHAS_IS_SYNTH=FALSE
  • Build Stochas:
    • git submodule update --init --recursive
    • cmake -B build [options]
    • cmake --build build --config Release

VSCode

Development is a lot easier with VSCode using the CMake extension. Simply point vscode at the root directory of the repo. It pretty much detects a cmake project and handles building without any issues.

  • Install C++ extensions for vscode
  • Install CMake Tools extensions for vscode

XCode

If you want to use XCode on macintosh, adjust the first cmake command to cmake -B build -GXcode and your build directory will contain xcode assets.

Projucer

Prior to JUCE v6, Stochas was managed via Projucer. With the port to v6 and also the release of Stochas as OSS, Projucer is no longer in use. There were some settings in Projucer which had to be adjusted depending on the target. These notes may not be applicable anymore. In particular channel config should be looked at... from juce cmake doc " It is recommended to avoid this option altogether, and to use the newer buses API to specify the desired plugin inputs and outputs." Following are the old notes from Projucer days:

VST and AAX

  • Channel Config - {1, 1}, {2, 2}
  • Plugin is a Synth
  • Plugin Midi Input
  • Plugin Midi Output

On an additional note for AAX there are linking errors on building in XCode, so the following settings have to be set.

  • C++ Language - C++11
  • C++ Library - GNU libstdc++

I have read somewhere it’s associated with how Xcode built the SDK at my end, but rather than go fiddling and trying to recompile the SDK in other ways, I just stick to the above settings as they work.

AU

  • Channel Config - {1, 1}, {2, 2}
  • Plugin Midi input
  • Plugin Midi output
  • Midi Effect Plugin